The Dream Quest of Unknown Kadath

by H. P. Lovecraft
 
Suddenly, without a warning sound in the dark, Carter felt his curved scimitar drawn stealthily out of his belt by some unseen hand. Then he heard it clatter down over the rocks below. And between him and the Milky Way he thought he saw a very terrible outline of something noxiously thin and horned and tailed and bat-winged. Other things, too, had begun to blot out patches of
stars west of him, as if a flock of vague entities were flapping thickly and silently out of that inaccessible cave in the face of the precipice. Then a sort of cold rubbery arm seized his neck and something else seized his feet, and he was lifted inconsiderately up and swung about in space. Another minute and the stars were gone, and Carter knew that the night-gaunts had got him.

They bore him breathless into that cliffside cavern and through monstrous labyrinths beyond. When he struggled, as at first he did by instinct, they tickled him with deliberation. They made no sound at all themselves, and even their membranous wings were silent. They were frightfully cold and damp and slippery, and their paws kneaded one detestably. Soon they were plunging
hideously downward through inconceivable abysses in a whirling, giddying, sickening rush of dank, tomb-like air; and Carter felt they were shooting into the ultimate vortex of shrieking and daemonic madness. He screamed again and again, but whenever he did so the black paws tickled him with greater subtlety. Then he saw a sort of grey phosphorescence about, and guessed they were coming even to that inner world of subterrene horror of which dim legends tell, and which is litten only by the pale death-fire wherewith reeks the ghoulish air and the primal mists of the pits at earth's core.

At last far below him he saw faint lines of grey and ominous pinnacles which he knew must be the fabled Peaks of Throk. Awful and sinister they stand in the haunted disc of sunless and eternal depths; higher than man may reckon, and guarding terrible valleys where the Dholes crawl and burrow nastily. But Carter preferred to look at them than at his captors, which were indeed
shocking and uncouth black things with smooth, oily, whale-like surfaces, unpleasant horns that curved inward toward each other, bat wings whose beating made no sound, ugly prehensile paws, and barbed tails that lashed needlessly and disquietingly. And worst of all, they never spoke or laughed, and never smiled because they had no faces at all to smile with, but only a
suggestive blankness where a face ought to be. All they ever did was clutch and fly and tickle; that was the way of night-gaunts.

As the band flew lower the Peaks of Throk rose grey and towering on all sides, and one saw clearly that nothing lived on that austere and impressive granite of the endless twilight. At still lower levels the death-fires in the air gave out, and one met only the primal blackness of the void save aloft where the thin peaks stood out goblin-like. Soon the peaks were very far away, and
nothing about but great rushing winds with the dankness of nethermost grottoes in them. Then in the end the night-gaunts landed on a floor of unseen things which felt like layers of bones, and left Carter all alone in that black valley. To bring him thither was the duty of the night-gaunts that guard Ngranek; and this done, they flapped away silently. When Carter tried to trace their flight he found he could not, since even the Peaks of Throk had faded out of sight. There was nothing anywhere but blackness and horror and silence and bones.

Now Carter knew from a certain source that he was in the vale of Pnoth, where crawl and burrow the enormous Dholes; but he did not know what to expect, because no one has ever seen a Dhole or even guessed what such a thing may be like. Dholes are known only by dim rumour, from the rustling they make amongst mountains of bones and the slimy touch they have when they wriggle past one. They cannot be seen because they creep only in the dark. Carter did not wish to meet a Dhole, so listened intently for any sound in the unknown depths of bones about him. Even in this fearsome place he had a plan and an objective, for whispers of Pnoth were not unknown to one with whom he had talked much in the old days. In brief, it seemed fairly likely that this was the spot into which all the ghouls of the waking world cast the refuse of their feastings; and that if he but had good luck he might stumble upon that mighty crag taller even than Throk's peaks which marks the edge of their domain. Showers of bones would tell him where to look, and once found he could call to a ghoul to let down a ladder; for strange to say, he had a very
singular link with these terrible creatures.

A man he had known in Boston - a painter of strange pictures with a secret studio in an ancient and unhallowed alley near a graveyard - had actually made friends with the ghouls and had taught him to understand the simpler part of their disgusting meeping and glibbering. This man had vanished at last, and Carter was not sure but that he might find him now, and use for the first
time in dreamland that far-away English of his dim waking life. In any case, he felt he could persuade a ghoul to guide him out of Pnoth; and it would be better to meet a ghoul, which one can see, than a Dhole, which one cannot see.

So Carter walked in the dark, and ran when he thought he heard something among the bones underfoot. Once he bumped into a stony slope, and knew it must be the base of one of Throk's peaks. Then at last he heard a monstrous rattling and clatter which reached far up in the air, and became sure he had come nigh the crag of the ghouls. He was not sure he could be heard from
this valley miles below, but realised that the inner world has strange laws. As he pondered he was struck by a flying bone so heavy that it must have been a skull, and therefore realising his nearness to the fateful crag he sent up as best he might that meeping cry which is the call of the ghoul.

Sound travels slowly, so it was some time before he heard an answering glibber. But it came at last, and before long he was told that a rope ladder would be lowered. The wait for this was very tense, since there was no telling what might not have been stirred up among those bones by his shouting. Indeed, it was not long before he actually did hear a vague rustling afar off. As this thoughtfully approached, he became more and more uncomfortable; for he did not wish to move away from the spot where the ladder would come. Finally the tension grew almost unbearable, and he was about to flee in panic when the thud of something on the newly heaped bones nearby drew his notice from the other sound. It was the ladder, and after a minute of groping he had it taut in his hands. But the other sound did not cease, and followed him even as he climbed. He had gone fully five feet from the ground when the rattling beneath waxed emphatic, and was a good ten feet up when something swayed the ladder from below. At a height which must have been fifteen or twenty feet he felt his whole side brushed by a great slippery length which grew alternately convex and concave with wriggling; and hereafter he climbed desperately to escape the unendurable nuzzling of that loathsome and overfed Dhole whose form no man might see.

For hours he climbed with aching and blistered hands, seeing again the grey death-fire and Throk's uncomfortable pinnacles. At last he discerned above him the projecting edge of the great crag of the ghouls, whose vertical side he could not glimpse; and hours later he saw a curious face peering over it as a gargoyle peers over a parapet of Notre Dame. This almost made him lose
his hold through faintness, but a moment later he was himself again; for his vanished friend Richard Pickman had once introduced him to a ghoul, and he knew well their canine faces and slumping forms and unmentionable idiosyncrasies. So he had himself well under control when that hideous thing pulled him out of the dizzy emptiness over the edge of the crag, and did not scream at the partly consumed refuse heaped at one side or at the squatting circles of ghouls who gnawed and watched curiously.

He was now on a dim-litten plain whose sole topographical features were great boulders and the entrances of burrows. The ghouls were in general respectful, even if one did attempt to pinch him while several others eyed his leanness speculatively. Through patient glibbering he made inquiries regarding his vanished friend, and found he had become a ghoul of some prominence in
abysses nearer the waking world. A greenish elderly ghoul offered to conduct him to Pickman's present habitation, so despite a natural loathing he followed the creature into a capacious burrow and crawled after him for hours in the blackness of rank mould. They emerged on a dim plain strewn with singular relics of earth - old gravestones, broken urns, and grotesque fragments of
monuments - and Carter realised with some emotion that he was probably nearer the waking world than at any other time since he had gone down the seven hundred steps from the cavern of flame to the Gate of Deeper Slumber.

There, on a tombstone of 1768 stolen from the Granary Burying Ground in Boston, sat a ghoul which was once the artist Richard Upton Pickman. It was naked and rubbery, and had acquired so much of the ghoulish physiognomy that its human origin was already obscure. But it still remembered a little English, and was able to converse with Carter in grunts and monosyllables,
helped out now and then by the glibbering of ghouls. When it learned that Carter wished to get to the enchanted wood and from there to the city Celephais in Ooth-Nargai beyond the Tanarian Hills, it seemed rather doubtful; for these ghouls of the waking world do no business in the graveyards of upper dreamland (leaving that to the red-footed wamps that are spawned in dead cities), and many things intervene betwixt their gulf and the enchanted wood, including the terrible kingdom of the Gugs.

The Gugs, hairy and gigantic, once reared stone circles in that wood and made strange sacrifices to the Other Gods and the crawling chaos Nyarlathotep, until one night an abomination of theirs reached the ears of earth's gods and they were banished to caverns below. Only a great trap door of stone with an iron ring connects the abyss of the earth-ghouls with the enchanted wood,
and this the Gugs are afraid to open because of a curse. That a mortal dreamer could traverse their cavern realm and leave by that door is inconceivable; for mortal dreamers were their former food, and they have legends of the toothsomeness of such dreamers even though banishment has restricted their diet to the ghasts, those repulsive beings which die in the light, and which live in the vaults of Zin and leap on long hind legs like kangaroos.

So the ghoul that was Pickman advised Carter either to leave the abyss at Sarkomand, that deserted city in the valley below Leng where black nitrous stairways guarded by winged diarote lions lead down from dreamland to the lower gulfs, or to return through a churchyard to the waking world and begin the quest anew down the seventy steps of light slumber to the cavern of flame
and the seven hundred steps to the Gate of Deeper Slumber and the enchanted wood. This, however, did not suit the seeker; for he knew nothing of the way from Leng to Ooth-Nargai, and was likewise reluctant to awake lest he forget all he had so far gained in this dream. It was disastrous to his quest to forget the august and celestial faces of those seamen from the north who traded onyx in Celephais, and who, being the sons of gods, must point the way to the cold waste and Kadath where the Great Ones dwell.

After much persuasion the ghoul consented to guide his guest inside the great wall of the Gugs' kingdom. There was one chance that Carter might be able to steal through that twilight realm of circular stone towers at an hour when the giants would be all gorged and snoring indoors, and reach the central tower with the sign of Koth upon it, which has the stairs leading up to that
stone trap door in the enchanted wood. Pickman even consented to lend three ghouls to help with a tombstone lever in raising the stone door; for of ghouls the Gugs are somewhat afraid, and they often flee from their own colossal graveyards when they see them feasting there.

He also advised Carter to disguise as a ghoul himself; shaving the beard he had allowed to grow (for ghouls have none), wallowing naked in the mould to get the correct surface, and loping in the usual slumping way, with his clothing carried in a bundle as if it were a choice morsel from a tomb. They would reach the city of Gugs - which is coterminous with the whole kingdom -
through the proper burrows, emerging in a cemetery not far from the stair-containing Tower of Koth. They must beware, however, of a large cave near the cemetery; for this is the mouth of the vaults of Zin, and the vindictive ghasts are always on watch there murderously for those denizens of the upper abyss who hunt and prey on them. The ghasts try to come out when the Gugs
sleep and they attack ghouls as readily as Gugs, for they cannot discriminate. They are very primitive, and eat one another. The Gugs have a sentry at a narrow in the vaults of Zin, but he is often drowsy and is sometimes surprised by a party of ghasts. Though ghasts cannot live in real light, they can endure the grey twilight of the abyss for hours.

So at length Carter crawled through endless burrows with three helpful ghouls bearing the slate gravestone of Col. Nepemiah Derby, obit 1719, from the Charter Street Burying Ground in Salem. When they came again into open twilight they were in a forest of vast lichened monoliths reaching nearly as high as the eye could see and forming the modest gravestones of the Gugs. On
the right of the hole out of which they wriggled, and seen through aisles of monoliths, was a stupendous vista of cyclopean round towers mounting up illimitable into the grey air of inner earth. This was the great city of the Gugs, whose doorways are thirty feet high. Ghouls come here often, for a buried Gug will feed a community for almost a year, and even with the added peril it
is better to burrow for Gugs than to bother with the graves of men. Carter now understood the occasional titan bones he had felt beneath him in the vale of Pnoth.

Straight ahead, and just outside the cemetery, rose a sheer perpendicular cliff at whose base an immense and forbidding cavern yawned. This the ghouls told Carter to avoid as much as possible, since it was the entrance to the unhallowed vaults of Zin where Gugs hunt ghasts in the darkness. And truly, that warning was soon well justified; for the moment a ghoul began to creep
toward the towers to see if the hour of the Gugs' resting had been rightly timed, there glowed in the gloom of that great cavern's mouth first one pair of yellowish-red eyes and then another, implying that the Gugs were one sentry less, and that ghasts have indeed an excellent sharpness of smell. So the ghoul returned to the burrow and motioned his companions to be silent. It was
best to leave the ghasts to their own devices, and there was a possibility that they might soon withdraw, since they must naturally be rather tired after coping with a Gug sentry in the black vaults. After a moment something about the size of a small horse hopped out into the grey twilight, and Carter turned sick at the aspect of that scabrous and unwholesome beast, whose face is so
curiously human despite the absence of a nose, a forehead, and other important particulars.

Presently three other ghasts hopped out to join their fellow, and a ghoul glibbered softly at Carter that their absence of battle-scars was a bad sign. It proved that theY had not fought the Gug sentry at all, but had merely slipped past him as he slept, so that their strength and savagery were still unimpaired and would remain so till they had found and disposed of a victim. It was very
unpleasant to see those filthy and disproportioned animals which soon numbered about fifteen, grubbing about and making their kangaroo leaps in the grey twilight where titan towers and monoliths arose, but it was still more unpleasant when they spoke among themselves in the coughing gutturals of ghasts. And yet, horrible as they were, they were not so horrible as what presently came out of the cave after them with disconcerting suddenness.

It was a paw, fully two feet and a half across, and equipped with formidable talons. Alter it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened Gug sentry, large as a barrel, wabbled into view. The eyes jutted two inches from each side, shaded by bony
protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally.

But before that unfortunate Gug could emerge from the cave and rise to his full twenty feet, the vindictive ghasts were upon him. Carter feared for a moment that he would give an alarm and arouse all his kin, till a ghoul softly glibbered that Gugs have no voice but talk by means of facial expression. The battle which then ensued was truly a frightful one. From all sides the
venomous ghasts rushed feverishly at the creeping Gug, nipping and tearing with their muzzles, and mauling murderously with their hard pointed hooves. All the time they coughed excitedly, screaming when the great vertical mouth of the Gug would occasionally bite into one of their number, so that the noise of the combat would surely have aroused the sleeping city had not the
weakening of the sentry begun to transfer the action farther and farther within the cavern. As it was, the tumult soon receded altogether from sight in the blackness, with only occasional evil echoes to mark its continuance.

Then the most alert of the ghouls gave the signal for all to advance, and Carter followed the loping three out of the forest of monoliths and into the dark noisome streets of that awful city whose rounded towers of cyclopean stone soared up beyond the sight. Silently they shambled over that rough rock pavement, hearing with disgust the abominable muffled snortings from great
black doorways which marked the slumber of the Gugs. Apprehensive of the ending of the rest hour, the ghouls set a somewhat rapid pace; but even so the journey was no brief one, for distances in that town of giants are on a great scale. At last, however, they came to a somewhat open space before a tower even vaster than the rest; above whose colossal doorway was fixed a
monstrous symbol in bas-relief which made one shudder without knowing its meaning. This was the central tower with the sign of Koth, and those huge stone steps just visible through the dusk within were the beginning of the great flight leading to upper dreamland and the enchanted wood.

There now began a climb of interminable length in utter blackness: made almost impossible by the monstrous size of the steps, which were fashioned for Gugs, and were therefore nearly a yard high. Of their number Carter could form no just estimate, for he soon became so worn out that the tireless and elastic ghouls were forced to aid him. All through the endless climb there
lurked the peril of detection and pursuit; for though no Gug dares lift the stone door to the forest because of the Great One's curse, there are no such restraints concerning the tower and the steps, and escaped ghasts are often chased, even to the very top. So sharp are the ears of Gugs, that the bare feet and hands of the climbers might readily be heard when the city awoke; and it
would of course take but little time for the striding giants, accustomed from their ghast-hunts in the vaults of Zin to seeing without light, to overtake their smaller and slower quarry on those cyclopean steps. It was very depressing to reflect that the silent pursuing Gugs would not be heard at all, but would come very suddenly and shockingly in the dark upon the climbers. Nor could
the traditional fear of Gugs for ghouls be depended upon in that peculiar place where the advantages lay so heavily with the Gugs. There was also some peril from the furtive and venomous ghasts, which frequently hopped up onto the tower during the sleep hour of the Gugs. If the Gugs slept long, and the ghasts returned soon from their deed in the cavern, the scent of the climbers
might easily be picked up by those loathsome and ill-disposed things; in which case it would almost be better to be eaten by a Gug.

Then, after aeons of climbing, there came a cough from the darkness above; and matters assumed a very grave and unexpected turn.

It was clear that a ghast, or perhaps even more, had strayed into that tower before the coming of Carter and his guides; and it was equally clear that this peril was very close. Alter a breathless second the leading ghoul pushed Carter to the wall and arranged his kinfolk in the best possible way, with the old slate tombstone raised for a crushing blow whenever the enemy might come
in sight. Ghouls can see in the dark, so the party was not as badly off as Carter would have been alone. In another moment the clatter of hooves revealed the downward hopping of at least one beast, and the slab-bearing ghouls poised their weapon for a desperate blow. Presently two yellowish-red eyes flashed into view, and the panting of the ghast became audible above its
clattering. As it hopped down to the step above the ghouls, they wielded the ancient gravestone with prodigious force, so that there was only a wheeze and a choking before the victim collapsed in a noxious heap. There seemed to be only this one animal, and after a moment of listening the ghouls tapped Carter as a signal to proceed again. As before, they were obliged to aid him;
and he was glad to leave that place of carnage where the ghast's uncouth remains sprawled invisible in the blackness.

At last the ghouls brought their companion to a halt; and feeling above him, Carter realised that the great stone trap door was reached at last. To open so vast a thing completely was not to be thought of, but the ghouls hoped to get it up just enough to slip the gravestone under as a prop, and permit Carter to escape through the crack. They themselves planned to descend again and
return through the city of the Gugs, since their elusiveness was great, and they did not know the way overland to spectral Sarkomand with its lion-guarded gate to the abyss.

Mighty was the straining of those three ghouls at the stone of the door above them, and Carter helped push with as much strength as he had. They judged the edge next the top of the staircase to be the right one, and to this they bent all the force of their disreputably nourished muscles. Alter a few moments a crack of light appeared; and Carter, to whom that task had been
entrusted, slipped the end of the old gravestone in the aperture. There now ensued a mighty heaving; but progress was very slow, and they had of course to return to their first position every time they failed to turn the slab and prop the portal open.

Suddenly their desperation was magnified a thousand fold by a sound on the steps below them. It was only the thumping and rattling of the slain ghast's hooved body as it rolled down to lower levels; but of all the possible causes of that body's dislodgement and rolling, none was in the least reassuring. Therefore, knowing the ways of Gugs, the ghouls set to with something of a
frenzy; and in a surprisingly short time had the door so high that they were able to hold it still whilst Carter turned the slab and left a generous opening. They now helped Carter through, letting him climb up to their rubbery shoulders and later guiding his feet as he clutched at the blessed soil of the upper dreamland outside. Another second and they were through themselves,
knocking away the gravestone and closing the great trap door while a panting became audible beneath. Because of the Great One's curse no Gug might ever emerge from that portal, so with a deep relief and sense of repose Carter lay quietly on the thick grotesque fungi of the enchanted wood while his guides squatted near in the manner that ghouls rest.

Weird as was that enchanted wood through which he had fared so long ago, it was verily a haven and a delight after those gulfs he had now left behind. There was no living denizen about, for Zoogs shun the mysterious door in fear and Carter at once consulted with his ghouls about their future course. To return through the tower they no longer dared, and the waking world did not
appeal to them when they learned that they must pass the priests Nasht and Kaman-Thah in the cavern of flame. So at length they decided to return through Sarkomand and its gate of the abyss, though of how to get there they knew nothing. Carter recalled that it lies in the valley below Leng, and recalled likewise that he had seen in Dylath-Leen a sinister, slant-eyed old merchant
reputed to trade on Leng, therefore he advised the ghouls to seek out Dylath-Leen, crossing the fields to Nir and the Skai and following the river to its mouth. This they at once resolved to do, and lost no time in loping off, since the thickening of the dusk promised a full night ahead for travel. And Carter shook the paws of those repulsive beasts, thanking them for their help and sending his gratitude to the beast which once was Pickman; but could not help sighing with pleasure when they left. For a ghoul is a ghoul, and at best an unpleasant companion for man. After that Carter sought a forest pool and cleansed himself of the mud of nether earth, thereupon reassuming the clothes he had so carefully carried.

It was now night in that redoubtable wood of monstrous trees, but because of the phosphorescence one might travel as well as by day; wherefore Carter set out upon the well-known route toward Celephais, in Ooth-Nargai beyond the Tanarian Hills. And as he went he thought of the zebra he had left tethered to an ash-tree on Ngranek in far-away Oriab so many aeons ago, and wondered if any lava-gatherers had fed and released it. And he wondered, too, if he would ever return to Baharna and pay for the zebra that was slain by night in those ancient ruins by Yath's shore, and if the old tavernkeeper would remember him. Such were the thoughts that came to him in the air of the regained upper dreamland.

But presently his progress was halted by a sound from a very large hollow tree. He had avoided the great circle of stones, since he did not care to speak with Zoogs just now; but it appeared from the singular fluttering in that huge tree that important councils were in session elsewhere. Upon drawing nearer he made out the accents of a tense and heated discussion; and before long
became conscious of matters which he viewed with the greatest concern. For a war on the cats was under debate in that sovereign assembly of Zoogs. It all came from the loss of the party which had sneaked after Carter to Ulthar, and which the cats had justly punished for unsuitable intentions. The matter had long rankled; and now, or at least within a month, the marshalled Zoogs
were about to strike the whole feline tribe in a series of surprise attacks, taking individual cats or groups of cats unawares, and giving not even the myriad cats of Ulthar a proper chance to drill and mobilise. This was the plan of the Zoogs, and Carter saw that he must foil it before leaving upon his mighty quest.

Very quietly therefore did Randolph Carter steal to the edge of the wood and send the cry of the cat over the starlit fields. And a great grimalkin in a nearby cottage took up the burden and relayed it across leagues of rolling meadow to warriors large and small, black, grey, tiger, white, yellow, and mixed, and it echoed through Nir and beyond the Skai even into Ulthar, and Ulthar's
numerous cats called in chorus and fell into a line of march. It was fortunate that the moon was not up, so that all the cats were on earth. Swiftly and silently leaping, they sprang from every hearth and housetop and poured in a great furry sea across the plains to the edge of the wood. Carter was there to greet them, and the sight of shapely, wholesome cats was indeed good for his
eyes after the things he had seen and walked with in the abyss. He was glad to see his venerable friend and one-time rescuer at the head of Ulthar's detachment, a collar of rank around his sleek neck, and whiskers bristling at a martial angle. Better still, as a sub-lieutenant in that army was a brisk young fellow who proved to be none other than the very little kitten at the inn to whom Carter had given a saucer of rich cream on that long-vanished morning in Ulthar. He was a strapping and promising cat now, and purred as he shook hands with his friend. His grandfather said he was doing very well in the army, and that he might well expect a captaincy after one more campaign.

Carter now outlined the peril of the cat tribe, and was rewarded by deep-throated purrs of gratitude from all sides. Consulting with the generals, he prepared a plan of instant action which involved marching at once upon the Zoog council and other known strongholds of Zoogs; forestalling their surprise attacks and forcing them to terms before the mobilization of their army of
invasion. Thereupon without a moment's loss that great ocean of cats flooded the enchanted wood and surged around the council tree and the great stone circle. Flutterings rose to panic pitch as the enemy saw the newcomers and there was very little resistance among the furtive and curious brown Zoogs. They saw that they were beaten in advance, and turned from thoughts of
vengeance to thoughts of present self-preservation.

Half the cats now seated themselves in a circular formation with the captured Zoogs in the centre, leaving open a lane down which were marched the additional captives rounded up by the other cats in other parts of the wood. Terms were discussed at length, Carter acting as interpreter, and it was decided that the Zoogs might remain a free tribe on condition of rendering to the cats a large tribute of grouse, quail, and pheasants from the less fabulous parts of the forest. Twelve young Zoogs of noble families were taken as hostages to be kept in the Temple of Cats at Ulthar, and the victors made it plain that any disappearances of cats on the borders of the Zoog domain would be followed by consequences highly disastrous to Zoogs. These matters disposed of, the assembled cats broke ranks and permitted the Zoogs to slink off one by one to their respective homes, which they hastened to do with many a sullen backward glance.

The old cat general now offered Carter an escort through the forest to whatever border he wished to reach, deeming it likely that the Zoogs would harbour dire resentment against him for the frustration of their warlike enterprise. This offer he welcomed with gratitude; not only for the safety it afforded, but because he liked the graceful companionship of cats. So in the midst of a pleasant and playful regiment, relaxed after the successful performance of its duty, Randolph Carter walked with dignity through that enchanted and phosphorescent wood of titan trees, talking of his quest with the old general and his grandson whilst others of the band indulged in fantastic gambols or chased fallen leaves that the wind drove among the fungi of that primeval floor.  And the old cat said that he had heard much of unknown Kadath in the cold waste, but did not know where it was. As for the marvellous sunset city, he had not even heard of that, but would gladly relay to Carter anything he might later learn.

He gave the seeker some passwords of great value among the cats of dreamland, and commended him especially to the old chief of the cats in Celephais, whither he was bound. That old cat, already slightly known to Carter, was a dignified maltese; and would prove highly influential in any transaction. It was dawn when they came to the proper edge of the wood, and Carter bade his friends a reluctant farewell. The young sub-lieutenant he had met as a small kitten would have followed him had not the old general forbidden it, but that austere patriarch insisted that the path of duty lay with the tribe and the army. So Carter set out alone over the golden fields that stretched mysterious beside a willow-fringed river, and the cats went back into the wood.

Well did the traveller know those garden lands that lie betwixt the wood of the Cerenerian Sea, and blithely did he follow the singing river Oukianos that marked his course. The sun rose higher over gentle slopes of grove and lawn, and heightened the colours of the thousand flowers that starred each knoll and dangle. A blessed haze lies upon all this region, wherein is held a little
more of the sunlight than other places hold, and a little more of the summer's humming music of birds and bees; so that men walk through it as through a faery place, and feel greater joy and wonder than they ever afterward remember.

By noon Carter reached the jasper terraces of Kiran which slope down to the river's edge and bear that temple of loveliness wherein the King of Ilek-Vad comes from his far realm on the twilight sea once a year in a golden palanqnin to pray to the god of Oukianos, who sang to him in youth when he dwelt in a cottage by its banks. All of jasper is that temple, and covering an acre of
ground with its walls and courts, its seven pinnacled towers, and its inner shrine where the river enters through hidden channels and the god sings softly in the night. Many times the moon hears strange music as it shines on those courts and terraces and pinnacles, but whether that music be the song of the god or the chant of the cryptical priests, none but the King of Ilek-Vad may
say; for only he had entered the temple or seen the priests. Now, in the drowsiness of day, that carven and delicate fane was silent, and Carter heard only the murmur of the great stream and the hum of the birds and bees as he walked onward under the enchanted sun.

All that afternoon the pilgrim wandered on through perfumed meadows and in the lee of gentle riverward hills bearing peaceful thatched cottages and the shrines of amiable gods carven from jasper or chrysoberyl. Sometimes he walked close to the bank of Oukianos and whistled to the sprightly and iridescent fish of that crystal stream, and at other times he paused amidst the
whispering rushes and gazed at the great dark wood on the farther side, whose trees came down clear to the water's edge. In former dreams he had seen quaint lumbering buopoths come shyly out of that wood to drink, but now he could not glimpse any. Once in a while he paused to watch a carnivorous fish catch a fishing bird, which it lured to the water by showing its tempting
scales in the sun, and grasped by the beak with its enormous mouth as the winged hunter sought to dart down upon it.

Toward evening he mounted a low grassy rise and saw before him flaming in the sunset the thousand gilded spires of Thran. Lofty beyond belief are the alabaster walls of that incredible city, sloping inward toward the top and wrought in one solid piece by what means no man knows, for they are more ancient than memory. Yet lofty as they are with their hundred gates and two
hundred turrets, the clustered towers within, all white beneath their golden spires, are loftier still; so that men on the plain around see them soaring into the sky, sometimes shining clear, sometimes caught at the top in tangles of cloud and mist, and sometimes clouded lower down with their utmost pinnacles blazing free above the vapours. And where Thran's gates open on the river are great wharves of marble, with ornate galleons of fragrant cedar and calamander riding gently at anchor, and strange bearded sailors sitting on casks and bales with the hieroglyphs of far places. Landward beyond the walls lies the farm country, where small white cottages dream between little hills, and narrow roads with many stone bridges wind gracefully among streams and
gardens.

Down through this verdant land Carter walked at evening, and saw twilight float up from the river to the marvellous golden spires of Thran. And just at the hour of dusk he came to the southern gate, and was stopped by a red-robed sentry till he had told three dreams beyond belief, and proved himself a dreamer worthy to walk up Thran's steep mysterious streets and linger in the bazaars where the wares of the ornate galleons were sold. Then into that incredible city he walked; through a wall so thick that the gate was a tunnel, and thereafter amidst curved and undulant ways winding deep and narrow between the heavenward towers. Lights shone through grated and balconied windows, and,the sound of lutes and pipes stole timid from inner courts where marble fountains bubbled. Carter knew his way, and edged down through darker streets to the river, where at an old sea tavern he found the captains and seamen he had known in myriad other dreams. There he bought his passage to Celephais on a great green galleon, and there he stopped for the night after speaking gravely to the venerable cat of that inn, who blinked dozing before an enormous hearth and dreamed of old wars and forgotten gods.

In the morning Carter boarded the galleon bound for Celephais, and sat in the prow as the ropes were cast off and the long sail down to the Cerenerian Sea begun. For many leagues the banks were much as they were above Thran, with now and then a curious temple rising on the farther hills toward the right, and a drowsy village on the shore, with steep red roofs and nets spread in
the sun. Mindful of his search, Carter questioned all the mariners closely about those whom they had met in the taverns of Celephais, asking the names and ways of the strange men with long, narrow eyes, long-lobed ears, thin noses, and pointed chins who came in dark ships from the north and traded onyx for the carved jade and spun gold and little red singing birds of Celephais.  Of these men the sailors knew not much, save that they talked but seldom and spread a kind of awe about them.

Their land, very far away, was called Inquanok, and not many people cared to go thither because it was a cold twilight land, and said to be close to unpleasant Leng; although high impassable mountains towered on the side where Leng was thought to lie, so that none might say whether this evil plateau with its horrible stone villages and unmentionable monastery were really there, or whether the rumour were only a fear that timid people felt in the night when those formidable barrier peaks loomed black against a rising moon. Certainly, men reached Leng from very different oceans. Of other boundaries of Inquanok those sailors had no notion, nor had they heard of the cold waste and unknown Kadath save from vague unplaced report. And of the marvellous sunset city which Carter sought they knew nothing at all. So the traveller asked no more of far things, but bided his time till he might talk with those strange men from cold and twilight Inquanok who are the seed of such gods as carved their features on Ngranek.

Late in the day the galleon reached those bends of the river which traverse the perfumed jungles of Kied. Here Carter wished he might disembark, for in those tropic tangles sleep wondrous palaces of ivory, lone and unbroken, where once dwelt fabulous monarchs of a land whose name is forgotten. Spells of the Elder Ones keep those places unharmed and undecayed, for it is
written that there may one day be need of them again; and elephant caravans have glimpsed them from afar by moonlight, though none dares approach them closely because of the guardians to which their wholeness is due. But the ship swept on, and dusk hushed the hum of the day, and the first stars above blinked answers to the early fireflies on the banks as that jungle fell far
behind, leaving only its fragrance as a memory that it had been. And all through the night that galleon floated on past mysteries unseen and unsuspected. Once a lookout reported fires on the hills to the east, but the sleepy captain said they had better not be looked at too much, since it was highly uncertain just who or what had lit them.

In the morning the river had broadened out greatly, and Carter saw by the houses along the banks that they were close to the vast trading city of Hlanith on the Cerenerian Sea. Here the walls are of rugged granite, and the houses peakedly fantastic with beamed and plastered gables. The men of Hlanith are more like those of the waking world than any others in dreamland; so that
the city is not sought except for barter, but is prized for the solid work of its artisans. The wharves of Hlanith are of oak, and there the galleon made fast while the captain traded in the taverns. Carter also went ashore, and looked curiously upon the rutted streets where wooden ox carts lumbered and feverish merchants cried their wares vacuously in the bazaars. The sea taverns
were all close to the wharves on cobbled lanes salted with the spray of high tides, and seemed exceedingly ancient with their low black-beamed ceilings and casements of greenish bull's-eye panes. Ancient sailors in those taverns talked much of distant ports, and told many stories of the curious men from twilight Inquanok, but had little to add to what the seamen of the galleon had
told. Then at last, after much unloading and loading, the ship set sail once more over the sunset sea, and the high walls and gables of Hlanith grew less as the last golden light of day lent them a wonder and beauty beyond any that men had given them.

Two nights and two days the galleon sailed over the Cerenerian Sea, sighting no land and speaking but one other vessel. Then near sunset of the second day there loomed up ahead the snowy peak of Aran with its gingko-trees swaying on the lower slope, and Carter knew that they were come to the land of Ooth-Nargai and the marvellous city of Celephais. Swiftly there came into
sight the glittering minarets of that fabulous town, and the untarnished marble walls with their bronze statues, and the great stone bridge where Naraxa joins the sea. Then rose the gentle hills behind the town, with their groves and gardens of asphodels and the small shrines and cottages upon them; and far in the background the purple ridge of the Tanarians, potent and mystical,
behind which lay forbidden ways into the waking world and toward other regions of dream.

The harbour was full of painted galleys, some of which were from the marble cloud-city of Serannian, that lies in ethereal space beyond where the sea meets the sky, and some of which were from more substantial parts of dreamland. Among these the steersman threaded his way up to the spice-fragrant wharves, where the galleon made fast in the dusk as the city's million lights
began to twinkle out over the water. Ever new seemed this deathless city of vision, for here time has no power to tarnish or destroy. As it has always been is still the turquoise of Nath-Horthath, and the eighty orchid-wreathed priests are the same who builded it ten thousand years ago. Shining still is the bronze of the great gates, nor are the onyx pavements ever worn or broken.
And the great bronze statues on the walls look down on merchants and camel drivers older than fable, yet without one grey hair in their forked beards.

Carter did not once seek out the temple or the palace or the citadel, but stayed by the seaward wall among traders and sailors. And when it was too late for rumours and legends he sought out an ancient tavern he knew well, and rested with dreams of the gods on unknown Kadath whom he sought. The next day he searched all along the quays for some of the strange mariners of
Inquanok, but was told that none were now in port, their galley not being due from the north for full two weeks. He found, however, one Thorabonian sailor who had been to Inquanok and had worked in the onyx quarries of that twilight place; and this sailor said there was certainly a descent to the north of the peopled region, which everybody seemed to fear and shun. The
Thorabonian opined that this desert led around the utmost rim of impassable peaks into Leng's horrible plateau, and that this was why men feared it; though he admitted there were other vague tales of evil presences and nameless sentinels. Whether or not this could be the fabled waste wherein unknown Kadath stands he did not know; but it seemed unlikely that those presences and sentinels, if indeed they existed, were stationed for nought.


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